Category Archives: Interviews with Our World Builders

Meet Our Sponsors: Roawenwood

Searlait Nitschke, the creator and owner of Roawenwood, sponsor and world builder of Chaddul Ro.

Searlait Nitschke, the creator and owner of Roawenwood is also the sponsor and world builder of Chaddul Ro. She shares with us the story of Chaddul Ro, her reasons for building Fairelands, the growth and change through creation.

You took a break from world-building last year. Did it affect how you approached the task this year? Did it feel different?

This year believe it or not I was planned out much better than previous years, the thing that always seems to happen did though… real life decided to throw a wrench into my plans scattering them to the winds so I wasn’t able to even remotely keep to them.
I had my concept, my dedication, my reasoning for doing it and I felt like I had a really good handle on it. I am glad I did to an extent because it helped keep that focus throughout the creative process that I really needed.

It felt a lot different. The Faire is intensely personal for me. Every year it is for one reason or another but this year it is even more than usual. I adore my Faire family, we don’t always talk much but I feel like their presence is there throughout the year and really if I ever needed any of them all I have to do is reach out and they’ll be there.
Last year I felt a little lost even though I was still a big participant, odd how that is but it’s true.

Fantasy Faire 2017 - Chaddul Ro
Chaddul Ro – picture by Wildstar Beaumont

How have your creations in Second Life evolved in time? What new skills or themes have you embraced and learned along the way?

So many things. After 10 years of being in Second Life I’ve learned how to use programs I never even heard of or were around ages ago. I knew Paint Shop Pro coming into SL, which grew into learning Photoshop, then various other programs…, it has been a lot. I never would have thought of 3D modeling or pursued it if it hadn’t been for Second Life. Themes are always a funny thing, I never seem to keep a complete focus on one theme over another, I don’t usually care for most contemporary things though that’s about the only constant.

How was Chaddul Ro born? What inspired it, what is its story?

I have been asked how much of my story am I going to share this year, and I couldn’t figure out how to answer that. There is the Faire answer, the concept and the idea of the orcs and then there is the personal answer. What do we share? I have talked about this with a few people and one of my favorite responses to it was… “*f* it, say it, do it, the people who get it will, the people who don’t never will.”
Whenever I do one of these sims I put a reason or dedication to it. From specific family members to concepts or ideas… feelings.

The orcs of Chaddul Ro! Chaddul Ro is the name of the outpost, the orcs are part of a tribe called the Chal Khizzur. I got a little bit fancier this time around creating something of a persona that I would draw upon as I created it. These orcs are fiercely protective and strong. The whole concept was about strength.

The inspiration came from a few places initially. The concept was that this tribe of orcs has outposts sprinkled along their borders and only the bravest most dedicated of their warriors are given the honor of serving there. Their task is twofold… simple yet not. One to keep the beacon that each outpost has lit… never doused a fire to burn brightly from the tallest tower. The reason… to show those that need a way through the night a light to come home to, as well as the assurance that as long as those fires burn brightly their tribe is strong. That the tribe has weathered whatever may come and will survive. Orcs who have been lost, are bleeding from battle, or weary from being displaced can find a beacon… to come home because let’s face it. Everyone pretty much has it out for Orcs.

Chaddul Ro – picture by Justen Tyme

So that is the second task… to welcome the weary, wayward and sometimes even the enemy of the Orc to give them respite… tasked to care for their tribe and families. The Orcs fiercely protect these outposts and celebrate within it; the rugged home is also full of life for those who need its shelter and for the warriors who never stop fighting.

So the sim… initially was for caretakers and survivors. For the survivors who can sometimes feel so weary to have a place that gives them strength and for the caretakers who have to be so strong in the face of this disease, in the daily tasks that they take on willingly, willfully placing others first from family to friends to ease them as they suffer or need that bit of extra strength to make it through the day.

The caretakers are the beacon, a place of safety and of strength when things can be so difficult. I dedicate this sim to those people… the quiet army that tends to the wounds, that celebrates each life and protects those they care for.

Chaddul Ro – picture by Justen Tyme

This sim is also dedicated to my mother.

This is the much more personal layer… the one that was not initially there but now is.

I didn’t honestly think I was going to be able to complete the sim throughout some of this but she kept prodding me forward and I had to finish it. For her. For myself.

This March everything irrevocably changed. Life was moving along as it does, the sims the plans the work. Family… I was feeling confident, settled, I had this and suddenly it spun out of control.
After a brief stay in the hospital of less than a week my mother was gone.

I felt like I was in a vacuum. I didn’t know what I was feeling and whenever those feelings started to surface again I would plunge into the vacuum unable to comprehend or deal with it. I talked to Elizabeth and said I wasn’t sure what I was going to do. She assured me of course that if it was too much to take care of myself, my family but she was there if I needed anything.

I came to the decision that I needed to finish it.

I really _needed_ to.

Even if it wasn’t going to exactly be what I had envisioned as it morphed while I worked on it, while I built it on the sim… the more warlike feel being changed into what you see now.
I accept that though, my emotions tend to lead me along more than my head.

Fantasy Faire 2017 - Chaddul Ro
Chaddul Ro – picture by Wildstar Beaumont

I could have stopped and not done it… no one would have questioned why but it gave me something… it let me hold onto her for a little bit longer. My mother was always so proud of my creativity, of my talent. She always was so supportive of what I did, and would brag about the things I learned or did in Second Life even if she didn’t entirely understand it. She was proud of the work I did with RFL, the things we accomplish and if I had given up on the sim I felt like I would be giving up on her and what she believed in… in me. So I finished it… for her, for me. Sometimes late at night when it would get very hard… exhausted from trying to keep life together and my grief I’d sit at my computer working on it… when I felt like I couldn’t finish it I would talk to her… whispering under my breath… “We’ll make it Momma, we’ve got this, we can do this.” And sometimes…. Sometimes it felt like she was whispering back.

At the heart of the sim there is a sacred space that I was determined to finish… it was one reason I didn’t write this, it needed to be done or the sim wouldn’t have been even close to complete. Yes I wanted to add more, but this… this was important.

Within it you will find a memorial area. Upon the alter there are little bits and pieces strewn around it, candles lit… incense burning. Each of them meant to represent something… the dreamcatchers, the little symbols. They are things my mother loved or remind me of her… it is a quiet place. It is funny in some ways I chose a tribal feel for my sim long before all of this because my mother was very in tune with this sort of thing in her life. So it fit somehow as if it was meant and within the story of the Orcs it is where they go to … to leave little tokens of past loved ones. Tokens for the living that they hold close to their heart…. A place for sharing, of love, dreaming and remembering.

Fantasy Faire 2017 - Chaddul Ro
Chaddul Ro – picture by Alisaundra Andel

Protected as fiercely as the beacon high above in the towers and surrounded by the land… by the trees.

This space is specifically dedicated to my mother, for all she believed in, for all that she was… for what she had always hoped to be.
The Faire is so brief… far too brief sometimes it feels like but then other times it feels just right for what we need. That emotional giving, because if we are honest… no one could sustain the emotional levels that come about during this time every year all of the time.

I believe the Faire, these sims… while they are shopping, and events are also a sharing that we can’t and don’t find that often elsewhere.
That is the magic of the Fairelands and I am so grateful to be allowed to build for you all and share these things with you so that maybe you can pause and have a breath… to connect with other people and to do things for a cause that helps so many.

This year I am more grateful than ever because it has helped me find a little bit of peace and focus, it has helped me find ways to celebrate my mother, to help say good-bye to her and share it with those around me.

That is the full story of my sim.

What are you bringing to the Faire this year? 

Mostly, the Faire sim. I always have plans to do an awesome uber creation but when I do the sim the smaller things fall to the wayside a small bit… that is one thing I need to really address for future years. This go round I have a few of the pieces from the sim and some small lil bumper cars from before.

What are you looking forward to most this year in the Fairelands?

Same as most years. The people. The sharing.

Thank you, Searlait, for taking the time to talk with us. Thank you for sharing with us your vision, your feelings, your loss, and showing us how you have honored them.

Chaddul Ro – picture by Caitlin Tobias

Meet Our World Builders: Lokii Violet

Lokii Violet, the creator and owner of .Arcadia. is also the world builder of Kakushi Pasu. She shares her experiences on building a Faireland and on roleplaying, talks about the story of Kakushi Pasu and her favourite parts of the Faire!

This is your second year building a Faireland. Is it any easier the second time around? Has the experience changed?

They say nothing you truly want to succeed is ever easy; I almost forgot this when I got the invitation again to build. Blackmoor last year kind of set the stage on what to expect, but this year was a personal challenge. I’m normally the spoopy and darker designs, so taking a step outside of that this year on a whim was the bigger challenge to build the Faireland. I think experience wise, it’s given me a larger perspective on form and function of a layout that’s not only aesthetically pleasing but something that isn’t always swaddled in the cobwebs and the things that go bump in the night.

Kakushi Pasu – picture by Alisaundra Andel

How was Kakushi Pasu born? What is its story?

Kakushi Pasu translates as the ‘Hidden Path’ – originally.. I wanted to add some elements of a darker nature nestled within it of a hidden market alley, the neon glow of lights and signs (like Bladerunner and Ghost in the Shell crashed together on a pirate cove), and admittedly inspirations came from a roleplay community I am part of of Convergence: The Lost City. One of our most recent plot arcs heavily involved situations regarding Tokyo and I wanted to build something that resonated with me, and being the Literary Festival sim set the platform for that. Though when I saw that big blank canvas, my mind changed to something that might ‘have been’ before the later influences and dark nature that took over the land mass.

So… the little isle cove was born. One part of shipwrecked dingys and fishermen boats, and where nature still aggressively claims what belongs to it of an isle shrouded in a thick bamboo grove. Writing is a release for so many, self included, and I wanted to have that sense of serenity that not only transcends the boundaries of written word, but a place to feel closer to what nature is. It’s raw, it fights back, like so many do against this disease.

Fantasy Faire 2017- Kakushi Pasu
Kakushi Pasu – picture by Alisaundra Andel

What are you bringing to the Faire this year?

Another challenge! Something a bit more brighter, and the growing obsession with ombres and baliage fades that are all over the place. I’m the old school Generation X kid and cartoon loving weirdo through the 80’s so seeing the trend kind of re-emerge was something quick to gravitate to in more whimsical-colored dresses for .Arcadia.

Kakushi Pasu – picture by Caitlin Tobias.

I know you are a roleplayer. Have you considered joining into any of the Faire-roleplays, or bringing your own group over one year? What kind of roleplay do you do?

I am a weirdo of many faces and alts in roleplay, this is true. I was an addict for the old tabletop RPGs with White Wolf’s WoD series for many years (the oWoD, I’m a purist that the old was better than the reboot.)

It’s crossed my mind a couple times on both sides, I think the latter.. Papa Z might actually go batty at the idea. Or tell me to sit down. Or who knows, he’s been in my time RP’ing in SL one of the most pleasant sim owners to work with on an RP staff team. Right now, my kind.. genre-wise is post-apoc and dystopian. It’s emerged in a mix of the elements of the real world but with that liberal dose of fantasy. I’m actively playing a vampire at this place (among some other mystery character types on the side), in the past I’ve staffed and played in other style formats from Medieval to Sci-Fi and Futuristic, but the sense of a real world catalyst and suddenly breaking that dimensional wall that you’re not the only species out there, or *are* that hidden one, there’s a small thrill to it and lends greatly to the overall roleplaying experience; where plot lines and character development go. Who you encounter (or how you act around them, do you hide? Do you admit what you are, do you string them along, etc.)

Fantasy Faire 2017 - Kakushi Pasu
Kakushi Pasu – picture by Wildstar Beaumont

What are you looking forward to most in the Faire this year?

Stealthing Alia when he isn’t paying attention. (Lookin’ at you, buddy, you got me in to all this.) Running around like a derp on DRD’s Faireland which I’ve already horribly fangirled about and excited to be next to this year. The fun is finding shops I know, and discovering new ones and seeing all these new worlds built from an idea. It’s the Dream that always keeps me coming back to this to see them come to life.

Thank you, Lokii, for taking the time to talk with us. Thank you for bringing us another Faireland!

Its Almost Here !!!
Kakushi Pasu – picture by Alisaundra Andel

Meet Our Sponsors: Death Row Designs

Jaimy Hancroft, Eowyn Swords and Morbid Deceit, the DRD Team.

Jaimy Hancroft, Eowyn Swords and Morbid Deceit form the DRD Team behind the Faireland San Mora, and the creation production factory that is Death Row Designs. They share their reasons to sponsor the Faire and talk of the story behind San Mora, and how it worked together with the roleplay that took place in there. They also reveal their wishes for the Faire, and their Auction Plans!

You have been both a world builder and a Faire-sponsor for many years now. What makes you return and do it all over again, year after year?

Jaimy:  One of the things that makes me return I think is the people surrounding Fantasy Faire. I know I am not the most social person in SL nor is Eowyn and each year at Fantasy Faire it seems like I actually talk with people (lol) , everyone involved is just crazy nice here!! It’s like the people at Fantasy Faire live inside their own little (or big) bubble, but it’s a fun bubble. The other big reason we return is the cause itself which is RFL, which means a lot to me and every year I hope we reach high number to contribute raising as many lindens as we can for it!

Eowyn: For me it’s about expressing my creativity to the fullest, I come from a very artistic family. My dad was a really good painter and created awesome wood art, he died of cancer at the age of 56. The Fantasy faire sim that I build, I dedicate to him each year. The Fantasy Faire event itself is also a wonderful time with wonderful people that come together for a good cause, I just love to be here.

DRD San Mora / Fantasy Faire preview
Picture by Jaimy Hancroft

Tell us about your team. Who does what, how does the collaboration work?

Jaimy: This year the team changed. DRD was in dire need of some structure. My brain is chaos and you can imagine what DRD’s inventory was like lol

The process all begins in a skype meeting, Gathering ideas, we keep in touch for important SL events and make sure we all give our creative input for almost all our releases. Morbid is running the store behind the scenes, she is  designing the future for DRD and manages everything so that we do not miss a deadline, which was something I really sucked at…

Eowyn is always building the big meshes and is DRD’s meshmachine, and then everything is handed to me for UV sorting and texturing, I prefer to mesh smaller releases accessories/furniture and things like the human spirit monument 🙂

Then that mesh will be handed over to Morbid for animating/scripting, pricing, giving it a name, packing and setup, while Morbid is doing that we are almost finished building the next item… So it’s kind of like a factory almost, but a creative one I guess lol

Then we have two extra people helping out, Charlotte Bailey is DRD’s CSR and blogger manager and Cecegy Resident (my other RL sister) takes care of the MP, and creates custom logos for a lot of things, Like this years EBDA logo for example ^^

San Mora sundown
Picture by CeCeGy

How was San Mora born? What inspired it, what is its story?

Morbid: This year we wanted to host our own roleplay team that was in line with the theme of the sim. The roleplay sim Outbreak offered the perfect opportunity to blend the build with an existing RP lore in Second Life. San Mora is another city that exists in the timeline of Outbreak and facing the same challenges. The roleplay began a week before Fantasy Faire opened with a strange transmission calling the roleplayers from Outbreak to come and find San Mora in hopes of discovering a cure. This great team of people worked together for weeks to plan a unique roleplay experience that players at Outbreak will be able to weave story out of for months to come. I think we really made the most of Fantasy Faire this year and the legend of San Mora will stay alive in SL long after Fantasy Faire closes.

Eowyn: A post-apocalyptic sim is just something we always wanted to do, I just love the theme.

Jaimy: for me personally I LOVE anything post apocalyptic and it has been a dream to build a post apocalyptic sim. You may wonder why at Fantasy Faire, and does it even fit in? I say YES , it’s just contemporary fantasy 😀

What inspired it? Well, every post apoc game ever LOL, I’m somewhat an avid gamer and yeahh…. playing games like 7 Days to Die, Borderlands, The Division and The Last of Us, it will get your mind brewing… also watching shows like The Walking Dead and movies like Mad Max… yeah… Did I mention I love post apoc?

My own story behind it is when building the sim, we wanted to have a desert area and a city area, so during that process it came clear that the desert area was more a ‘bandit’ type area and the pier would be your safest bet. There’s lots of grafitti around the town with family messaging each other that “the dock /pier is safe” that just came automatically for some reason ^^

San Mora
Picture by Eowyn Swords

What are you bringing to the Faire this year?

Jaimy: WAY TOO MUCH OK… lol well each year we basically build so much content (a total of 58 products this year)  we end up selling most of it, just very few exclusive items will go up for the Live Auction ^^

What are you looking forward to most this year in the Fairelands?

Jaimy: Well every year I look forward to so many things, this year I HAD TO BE ON THE BUS, and I was, so my Fantasy Faire is complete. #lifegoals #ffbusisthebestbusever #Aliasdriving #omgithadmusic #hoverbuslikenoother #NoFFwithoutbus #crossingsimswasOP

So I’m pretty happy right now lol, this year so far I had to catch up on sleep, I think this Fantasy Faire I have had the least sleep out of all of them >.> , I usually read a lot on the website as far as rp stories go and catch up with all that afterwards ….  I am hoping to do the hunt still and every year I look forward to the auction #Thisbuswillbemybus #donteventhingkaboutit #candycrash #hashtagseverywhere

Eowyn: I always look forward to walk around on the Faire and look at all the awesome creations of other designers, talk to the friendly people and also the auction is something I dont want to miss out each year, looking forward to bid!

Thank you, Jaimy, Eowyn and Morbid, for taking the time to talk with us! Thank you for bringing us yet another story-filled Faireland!

San Mora Promo 2
Picture by Jaimy Hancroft

Meet Our Sponsors: Titans & Solarium

Kilik Lekvoda, the creator and owner of Titans, the world builder and sponsor of The Hill.
Encaitaron Korobase, the creator and owner of Solarium, the sponsor of The Hill.

Kilik Lekvoda of Titans and Encaitaron Korobase of Solarium sponsor this year The Hill, the Faireland Kilik built as a homage to Tolkien’s The Shire. Encaitaron has also been our resident scripter for our Fairelands Quests for years, providing the Faire Folk with immersive HUDs to adventure with. They share their reasons to return to the Fairelands every spring, talk of their creative processes and reminisce about their favourite Faire-memories.

You joined forces in sponsoring this year, but you have both been involved with the Faire for many years. What makes you return year after year?

Kilik: Besides the obvious of being able to help raise money for a cause that’s close to mine and practically everyone’s heart… I love being given the opportunity to bring people joy with the worlds we create for the Fairelands.

Encait: We’re dumb as rocks and we don’t know how to say no.
Secretly, we’re also a bit narcissistic and having people depending on us for critical stuff, despite stressful, touches us in all the right places.

In all seriousness, even though the attention is nice, the message and goals of the Faire strongly resonate with us either directly or indirectly. More than being an event where we can meet new people, stores, and stories, it’s a positive way of fighting something so dark, while receiving your yearly dose of inspiration.

Encaitaron and Kilik in their more Faire-familiar forms as tookies!

Kilik, how was The Hill born? What inspired it, what is its story?

Kilik: The Hill was born through blood, sweat and tears and a few hobbit tantrums.. the mesh terrain over the stores was a pain to create but it all worked out nicely in the end I like to think. If it’s not clear enough The Hill was hugely inspired by The Shire from the Lord of the Rings/Hobbit books/movies.

I’ve not laid down any particular story as I’m hoping during the week with the Literary Festival that people will create their own stories for others and myself to read.

What are you bringing to the Faire this year?

Kilik: This year I’m bringing The Floofie to the Faire… a weird mix between a cotton ball and a chicken, but adorable.

Encait: From my end I’m bringing ‘The First Druid HUD’.
Long story short, it is a HUD that allows you to cast elemental-based magic spells, by drawing runes in the air…  Simple things like fireballs, wood vines,… or comets that make your magical life so much better.

How did you begin building in Second Life? What inspires you, what is your creation process like?

Kilik: I dont really remember how I began to build in SL, I think like most creators it just starts happening. But it’s an enjoyable thing for me, anything I see, dream or read can inspire me, but as for the creation process, well, that’s a long journey of getting an idea, then eventually hating it as I struggle to get it out of my head and into maya, hating it a bit more cause maya constantly crashes… eventually beginning to like it and then suddenly hating it again and wanting to give up… to finally liking it… that’s just the process for meshing, it’s very much the same process for texturing it too. I wish it a glamorous easy process but it’s really not, not for me at least XD

Fantasy Faire 2017 - The Hill

Encait:
THE ORIGIN STORY:
For me it started out by curiosity… I was starting to learn how to program at the university and thought I could use the boost to learn how to script on SL too. Eventually, a friend of mine asks me to make her a small HUD, since I supposedly could do better than what she had bought over the marketplace… Thankfully she wasn’t wrong.
Around the same time, Rynn convinced me to continue working on these HUDs and, eventually, to open a store, one which we would end up naming Solarium.

INSPIRATIONS:
Nearly everything can work out as an inspiration – a video game, a character from a book, a myth, a random collection of images and concepts put together by your brain after waking up.

CREATION PROCESS:
Errm… it depends a lot on the project; however, and not going into full details I’d say that the overall steps are something like:

– Thinking if it is something I would like to have or make (if not, just drop the idea).
– Research about the topic (images, stories, songs, etc…)
– Identification of features (e.g., what type of spells…)
– Creation of assets (object builds, particles, animations)
– Interface design
– Sprinkle with various test phases
– Write the instructions knowing that 90% of the people won’t read them
– Pictures -> Box
– Decide on the price -> reduce it by half
– Release and pray for people to enjoy your work

Fantasy Faire 2017 - The Hill

Do you have a favourite Faire memory? What are you looking forward to most this year in the Faire?

Kilik: I’m looking forward to listening in on the RP that will be happening on The Hill, I’m sure there’s a lot more I’m looking forward to but I don’t know cause there’s so much that happens.
Favourite Faire memory though, for me is a REALLY easy one, it’s meeting Kayle Matzerath in Wiggenstead Mooring, who is now my RL fiancé.

Encait: 
Memory: a tie between my first jail bait event, and the first Fantasy Faire Quest I made. Looking foward: how the various sims will look like.

Thank you, Kilik and Encaitaron, for taking the time to talk with us, and for having all the pictures taken by our resident paparazzi Alisaundra Andel. Thank you for bringing us life in the Fairelands: as worlds and quests, year after year!

Fantasy Faire 2017 - The Hill

Meet Our World Builders: Haveit Neox & Lilia Artis

Haveit Neox and Lilia Artis, the world-builders of Opal Flight.

Haveit Neox and Lilia Artis, the world builders of Opal Flight, share with us their reasons to return and create worlds for the Faire, the Story of Opal Flight, and their favourite Faire-memories!

You two have grown to become a part of the Fairelands with your realms that are perfect for arts and entertainment, as a stage for performances and as inspiring exhibitions in their own right. Do the realms you’ve brought to life connect to each other in any fashion, is there any lore or story or theme that they share, or are they all their own separate worlds?

Haveit: Our use of the mythological centaurs once again return to Fantasy Faire this year. By revisiting previous themes, it gives a sense of ongoing history to the sim. We also like to expand the mythological cast in the sim’s story, and this year, Lilia has introduced her harpies who have their own tale.

Lilia: With the expansion we try to achieve a working balance of the known, like meeting an old friend who makes you feel comfortable, yet also bring in new aspects, the unknown, like a new acquaintance that makes you feel excited and curious. Somehow we feel you need both, in life it might be the reliability and the challenge.

Opal Flight – picture by Caitlin Tobias

What is new in your Second Life, what have you been up to the last year?

Lilia: My SL life changed quite a bit since last year and I needed to cut down my time in the virtual world. I am still trying to figure out what to focus on here and what changes to make but the road to take is beginning to show itself. Somehow Fantasy Faire was an eye opener in many ways. It felt wonderful to work for a good cause and with likeminded people who give their best to make the Faire a special, unique event. And, life presenting its strange twists, shortly after the Faire a family member got diagnosed with cancer which came like a shock, as to everyone. I guess I don’t have to describe what it means for the family and how it affects our lives. So this year I am not just working for a good cause, I also do relay and the work for Fantasy Faire definitely has become my priority in SL.

Haveit: For the past year, I have been very busy working on two RL art projects and creating exhibits in Second Life. Presently, I am showing my exhibit “Bleeding Books” at the Split Screen Installation Space. Ironically Bleeding Books will come down at the same time as Fantasy Faire, so I will have to say farewell twice.

Opal Flight – picture by Alisaundra Andel

How was Opal Flight born? What inspired it, what is its story?

Haveit: Shortly after Fantasy Faire ended last year, and we’d received a warm invite to return the following year, Lilia had an idea almost immediately and most enthusiastically. She told me her idea of huge garden plants dominating a mostly white surface world, and drew out a simple plan to show me. I gravitated to her idea right away. She knows how I love to build under water, and suggested we make it a fun place for the Second Life Mer community to explore, and that I bring back my centaurs into the sunken civilization. Having the story clearly laid out, the next step was to share in the building and creation of textures, which we both shared above and below the ocean. Lilia would describe the story best, as it is hers.

Lilia: The long version of the story is already published on the Fantasy Faire website, on the Opal Flight page. The short version is that this is a story about mourning a loss, craving what you never had and how to come to terms with both. It includes the various ways of help we get on our journey, the good and the not so good. All this is clad in scales and feathers as the main protagonists are fish and harpies.

Opal Flight – picture by Justen Tyme

Do you have favourite Faire memories? What are you looking forward to most this year in the Fairelands?

Haveit: Last year, a group of fantasy avatars as well as centaurs, surprised Lilia and I at the sim we built. Our story was about the lost centaurs of the ancients, but through the magic of the virtual world, and many real hearts, the sight of a group of marvelous creatures flooding into the sim brought both Lilia and I to tears – no exaggeration. She and I were on Skype at that moment, and shared our deep delight with each other. There are many fine memories from the past, Fantasy Faire’s community is ripe with all kinds of wonders. As this year’s Faire begins, I’m already having lots of fun. Our neighbors have been great! While the sim builders were setting up, at about the half way mark, I noticed a rather amazing colossus on Fallen Sands. This is a mechanical bird, craning its house-sized head well into Opal Flight, displaying its grandeur in many subtle tones of rust. This metallic visitor needed sustenance, for its belly was plainly empty. I transformed one of my little birds into a like sized giant, as it offers a tasty rusted cog, large enough to satisfy the hugest appetite. On the other side of Opal Flight, is the border with Mudrana. Their green cliffs open into a mysterious path, with fine landscaping tempting the eye just paces ahead. I love working on sim borders, blending them in, especially when my neighbors have such original ideas! The Fairelands is full of creativity no matter where you venture. Certainly this is true of the performances as well. From plays, dances, story readings, fine art in the galleries, sim tours, particle shows, and on and on, the Fairelands provide visitors with ample fine entertainment and education. Once a year we all have this opportunity to enjoy the rich content of Fantasy Faire, knowing well that it’s impossible to see it all, yet anything you catch will be superb.

Fantasy Faire 2017 - Open Flight
Opal Flight – picture by Wildstar Beaumont

Lilia: I guess my most favourite memory is that of the centaur stampede too. But actually I have so many fine memories of the past event that they weave a colourful picture, almost like a unique quilt with its own history. I miss last year’s builds and wish I could dwell there one more time and I welcome this years’ new treasures which I will keep in my heart together with the old ones. And I love the performances. Of course we also watch them as sim builders to see if the stage we designed works and what needs change or improvement were we to do another event. But I am always totally floored by the passionate creativity of the shows. And I guess being a sheep in one of them might become one of our favourite memories. After all we stick to the animal tradition: from centaur to sheep… To finish my collection of wonderful memories I have to mention one encounter this year that was very special to me. When I entered Faireland Junction, I felt flung back into childhood. I grew up in a forest and to me as a child it was full of magic, life and beauty. Its serenity filled me with awe no human build ever since could. Seeing the Junction, it suddenly was right back and in front of my eyes, that special atmosphere only huge forests possess. I am very grateful for the time jump I experienced and felt reconnected, as much as I feel grateful for the numerous positive experiences Fantasy Faire offers each year.

Thank you, Haveit and Lilia, for taking the time to talk with us. Thank you for bringing your worlds to the Fairelands and sharing their stories with us, year after year!

Fantasy Faire 2017 - Open Flight
Opal Flight – picture by Wildstar Beaumont

Meet Our World-Builders: Beq Janus & Elizabeth Jarvinen

Beq Janus & Elizabeth Jarvinen – the world-builders of Anansi.

Beq Janus and Elizabeth Jarvinen (polysail) are the world-builders of Anansi, our worldling cradle. Anansi also hosts the roleplay of The NeoVictoria Project and has a set of stores, making it our nearly-eleventh shopping sim. Beq shares with us her reasons to return to Faire-building, the story of Anansi and the worldlings, news from her life and her wishes for the Faire.

You took a break from world-building last year. Did it affect how you approached the task this year? Did it feel different?

Not directly, but I think the reasons I took a break are still there. so that changed my approach, I had not even planned to be here this year really. In early 2015 I lost my father to Cancer, which made my Faireland Aurora and my RFL build that year all the more poignant. So by July I was burned out emotionally and creatively. I pretty much left SL alone, with other RL pressures too there was no way I had the creative energy to build anything. It wasn’t really until April 2016 that I returned properly, in large part cos of the Faire. I came to the Faire as a visitor and recharged. I still had not planned to return to the Faire this year, but Asil (the sim sponsor) asked me to return and I quickly failed to say no.

However, all the RL pressures remain, with a family, career and a part time degree I had no idea how I would squeeze in the time it takes me to form an idea and move that to a Faireland. I don’t work with others well, I’m horridly fussy and awkward, but luckily Liz somehow operates at my same resonance most of the time and just gets my ideas. She agreed to help out. Liz is an outstanding creator, and while probably 2/3 of the custom mesh in Anansi is mine, it is her texturing skills that made them look awesome. She also made the massive spider/boat/caravans that helped shape how we ended up looking and of course, the sinister grinning figurehead of Boaty mcClownface…

Anansi – picture by Justen Tyme.

What have you been up to in Second Life lately?

Uhm but…this is a family show right?….
Seriously, build wise not much. I am very lazy when it comes to doing stuff for myself. I spent a chunk of time last summer writing up various detailed blogs on mesh creation on my non-fiction blog. All kinds of things get covered, from good practice and design proper LOD shapes, to answering weird questions about mesh physics. At some point, I decided that the tooling for Mesh creators using blender is awful and so I’ve been working on a Blender addon that will hopefully make things a lot easier.

As part of all the Mesh stuff, I focussed on a long outstanding bug in SL and submitted a patch to the Firestorm team. Over the rest of the year, I got more involved in the viewer code and somehow got myself on to the Firestorm development team. That’s been amazing actually, the Firestorm team are incredible. I think people assume there are lots of developers working on Firestorm and all the other viewers for that matter. The truth is that there’s really not that many and they do an amazing job. Same goes with the support teams and testers etc. without their voluntary effort there would be a very different experience here. Of course, I had to put all that on hold to be here, but I will be getting back to helping out there and learning my way around the vast code base. I also plan to get more building blogs done and more progress on my blender tools, I just need to find an extra 12 hours a day really.

Anansi – picture by Caitlin Tobias.

What is a worldling cradle?

The worldlings were news to me too. They were trialled last year and considered successful so this year the project was scaled up a little.

What is a worlding cradle, and what is a worlding? That depends on who you ask. They are glimpses of future Fairelands, perhaps of Fairelands to come or of Fairelands that may never be. Baby worlds being nurtured. So when our glorious leader (Fantasy) came to speak to me about hosting those worlds it was clear that they’d need care and attention and so the worlding cradles became real.

Originally these were to be regular stores like on the other regions, so when I realized I was to house nascent worlds I pivoted the design and swung towards the incubator/vivarium design, each tent having air and water and “sunlight” to support it. Then as the whole Anansi idea came to fullness and through Liz’s spiders etc we settled into the bug theme that you see today giving us the glowworm/dragonfly hybrid cradle carriers.

Anansi’s worldling cradles – picture by Wildstar Beaumont.

How was Anansi born? What inspired it, what is its story?

Anansi came rather late to the design. Rather too late in a way, I had not intended to spend as much effort or tie up Liz as much as I did in bringing Anansi to fruition.

I tend to work from stories, for both my previous Faire builds Asperatus and Aurora, I had a story that guided my creation. Anansi was called something else entirely at first. Asil had come to me with her plan for a circus based RP. As fun and rich as the circus may be, I really could not get myself into the story. I had lots of ideas of how it would look. I knew right from the start that the centerpiece airship would have this giant creepy clown face but that was about it. I thrashed around on ideas and some of them stuck. the boat shaped hull of the “spider caravans” for example. My original design had shorter stubbier legs, more lizard-like with claw-like toes for gripping the rocks, but Liz was feeling lazy (*giggles*) and steadfastly refused to make toes. It was around that time that we were asked to accommodate worldlings, so after batting ideas back and forth my thoughts began to coalesce around the Anansi creation myths and making it core to the large store design. We had always had this notion that the tents were held aloft my arms from the large stores and so the spiders helping give birth to new worlds all suddenly began to come together into a cohesive theme… Well hopefully.

The story of Anansi is therefore really a reinvention of the African story of Anansi the spider. In my version Anansi stole or tricked his way into stealing the seeds of creation from the god and now he fleas through time and space busily encouraging new Fairelands to grow and thrive before casting them out into the voids to become standalone realities of their own.

Anansi – picture by Wildstar Beaumont.

What are you looking forward to most this year in the Fairelands?

Same as I always do, the same thing that I think brings us all back year on year…..

The Faireland people; the brilliant extended family, from the wonderful creators who fill the Fairelands with goodies to the bloggers and photographers who communicate it to the masses, to the storytellers and readers to the dancers and singers and entertainers, from the execs who think they run the show, to the pawlice, who really do.

I love the silly stressed out banter of the world makers as we struggle through 48 hour shifts to push the standards to new levels each year, I mean the other worldmakers of course….

It is a privilege and an endless source of pride that I get to build with and for all of you, so most of all I just enjoy seeing people exploring and having fun. Cancer is not a fun subject, but we show that fighting it through fundraising as we do, can and should be a lot of fun.

Thank you, Beq, for taking the time to talk with us. Thank you both for bringing us a Faireland!

Beq’s previous interview: 2015

Anansi – picture by Wildstar Beaumont

Meet Our Sponsors: Rivendale

Riven (lrriven), the creator and owner of Rivendale, the sponsor and world-maker of Raven’s Perch.
Kaelis Ember, a world-maker of Raven’s Perch.

Riven (lrriven), the creator and owner of Rivendale, sponsors Raven’s Perch, the Faireland she built together with Kaelis Ember. Riven tells us how their collaboration worked out, what inspired Raven’s Perch’s rich lore, and reveals Auction sneak peeks!

This is your first year sponsoring Fantasy Faire. What made you decide to become a sponsor?

I have participated as a creator at the Fantasy Faire for many, many years. It’s always an emotional event for me that both celebrates life, and remembers those who are no longer with us. We are all coming together to support the fight against Cancer. This horrible disease has taken family and friends. With my genetic history, it could one day take me.

Last year I was honored to be Kae’s sounding board while she worked hard to put Serenity together. It was my first real glimpse at what the world builders go through to create their masterpieces. I even helped a little, creating her physics for the buildings. I realized as a watcher looking in that I could do so much more for the Faire, I could play a larger role and support it as I had never before done.

Raven’s Perch – picture by Riven.

You are also a world-maker and built Raven’s Perch together with Kaelis Ember. How did that collaboration work, who did what?

Well.. the idea for Raven’s Perch was rooted in a concept that Kae and I came to while we were wandering through last year’s Faire: Gothic Fantasy. She created a pinterest board and for the next year we pinned pictures we felt inspired by to it. When Elizabeth reached out to me to see if I was still interested in sponsoring, I immediately reached out to Kae. What followed was an entire night of us splitting the work and hammering out the lay out. We discussed in detail what the buildings should look like, referenced pictures, and I hand sketched the floor plans.

Kae is accustomed to building small, extremely detailed mesh. I build everything – from castles to furniture, sparkles and beyond. We decided that I would create the buildings. I also textured them. Kae is really good at forests. She chose the trees and paths and laid all that out. I fiddled with roses, moved things, and molded the land. She made the lanterns, the signs, and put in several hours saying not nice words to some rather stubborn ravens. She made one of the secret hideaways and I did the other two.

We work amazingly well together. Our ideas mesh and grow organically. We build off one another and aren’t afraid to can an idea if it isn’t feeling right. We did that a couple times. We literally live on opposite sides of the world. She is in Australia and I am in the US, Florida. To work together, one of us has to stay up late. So a lot of what we would do is build and leave presents for one another to find as we went along.

Raven’s Perch – picture by Riven.

How was Raven’s Perch born? What inspired it, what is its story?

I had this story brewing in my mind, guiding the way we were building. The mood, the key elements. Kae and I talked about it nearly every day and we knew that we needed to share it with everyone who came to visit so that they could have the same feelings we have about it. The perch wasn’t just another beautiful place.. it grew into a reflection of our mutual sorrow and our determination to keep going, no matter what comes.

Gwen Enchanted took my thoughts, my outline of the tale and breathed life into it. She captured the emotion I wanted conveyed, the whimsy and love. It really is a good read.

The most basic bones of the story lay in the friendship between the Lady of Roses; a mortal, and the Raven Queen; a fae. The story explores how their love changes one another. It is a gothic fairy tale so it does not have a happy ending but it is beautiful. It moves me. I am pretty sure it will move anyone who reads it.

Raven’s Perch – picture by Justen Tyme.

What are you bringing to the Faire this year? 

Well… I have been working so hard on Raven’s Perch that this year’s new items are going to be directly related to it. I am releasing the stores I built for sale to anyone who wants them but all proceeds from one of them will go directly to RFL. I also created a bunch of different low lag sparkle effects for the sim and have offered those for purchase. I re-textured the dragonfly wings I made last year as well. On top of that, I pulled a bunch of items I have made previously and dedicated the profits of their sale to RFL for this Faire. I do this every year.

For the live auction at the end of the Faire, we will be putting the lady in her crystal coffin up for sale. She is the center piece of the sim, a mutual creation between Kae and I, and is absolutely stunning to look upon.

In addition, if you complete the chapter hunt, there is also a keepsake at the end.

Raven’s Perch – picture by Caitlin Tobias.

Do you have a favorite Faire memory? What are you looking forward to most this year in the Fairelands?

I have so many awesome memories. However.. there was this one world, all lovely stained glass suspended in the air over water. Its beauty made my heart ache. But aside from how pretty it was? Rhe ramps on it were also fantastic! I spent hours racing down them and flinging myself down into the water. Its sounds silly, but so many people joined me in the game that I made a lot of lasting friendships just from that one day of play.

I also met Kae at the FF of 2014. I was setting up my store and she wandered in. She told me that my work was lovely, but with more colorful words, and that began the start of a wonderful friendship. I couldn’t imagine not knowing her now.

Thank you, Riven, for taking the time to talk with us. Thank you both for bringing us the gothic beauty of Raven’s Perch!

Raven’s Perch – picture by Caitlin Tobias.

Meet Our Sponsors: Fallen Gods Inc.

Alia_003
Alia Baroque, the creator and owner of Fallen Gods Inc., the world builder of The Golden Delta.

Alia Baroque, the creator and owner of Fallen Gods Inc. and the world builder and sponsor of The Golden Delta shares with us the story of The Golden Delta and more importantly, the story of the Fairelands. He also fed the interview question sheet to his wolves, but the result is truly much better like this.

There’s a land in my soul, made of warm sand and turquoise waters. There’s a land of deep blue skies, of dry scented smells and fresh nights, and this land haunts me since I visited it as kid. It’s a land of roasted coffee beans to chew while the songs of towering night prayers from Minarets color the busy streets. It’s a land of taxis stuck in the mud and the towns of dead where the living reside, of trash on roofs and watermelon eating kids with deep eyes. But it’s also the land of stone blocks tall as me… of boats for eternal life and sleeping Pharaohs in their Beds.

The Golden Delta is the 5th Egyptian build since I rezzed in 2007.

Fantasy Faire 2016 - The Golden Delta
The Golden Delta, picture by Wildstar Beaumont
Fantasy Faire 2016
A picture breathing the deep soul of the Delta as no eyes can see thanks to Alisaundra Andel.
Fantasy Faire 2016
The Faire Anubis, sculpted by Garvie Garzo, picture by Alisaundra Andel.
Isis1
Sculpting the Golden Isis almost cost what little was left of Garvie Garzo’s sanity. Picture by Alisaundra Andel.

My love for the lands of the Nile started when I was young and never left me, it shaped who I am, my imagination, my artistic trials and my desires. Knowledge and passion for mythology comes from the study of Ka, Nut and the primeval mound and the desire to smell the desert is the desire of an open sky and nothing else above me. I wanted to embrace the open and breathe the air of a warm land again.

Garvie Garzo is the master sculptor of the Golden Delta, her geniality, talent and insane performance of masterpiece achievement are chaos compared to my technique and yet we are absolutely in synch. Last year our work merged in an improvised way at Odyssey and our friendship started, this year our collaboration bloomed in what I believe and hope will be a long term one for all the future builds that will come. Working with Garvie is a honor, whatever I have to endure is worth it. Hulahoop grumpy cats included.

Srs Workers
Garvie Garzo and Alia Baroque at srs dwagi-work.

There’s also another  land that is made of people with purple blood and golden hearts that beat together to create a rhythm that becomes reality: The Fairelands. It’s a land of selfless gratitude for being able to contribute to something bigger than ourselves, a land of old and new friendship, love and camaraderie. It’s a land of hope, sweat, blood and tears, and it’s our land… for at least a week, your land.

They are ours before they appear but once the Faire opens we give it to you, it’s your experience and your celebration while we recover and maintain the engine running.

What is not seen often is what us, the world makers, live through. Our world and Faire is never seen from the same angle, some of us see all months before it starts, as Elizabeth, where she composes the Fairelands as a symphonic piece, and others as myself travel a journey of melancholic goodbye the days after the last day and hope to see it all, reading and watching the experiences that happened during the life of the Purple Dragon through pictures you share with us, waiting for next year to see her spread the wings again and hope… will I be able to have time to see it all? Probably not, and I believe nobody really sees it all.

It’s a Land different  for each of us, each experience, journey is unique as life itself and sharing the view and perspective we have improves and enlarges the one of others and our own, like exploring a Mead Hall from a Human, Tookie or Unicorn point of view.

This is also the theme I wanted to use for this year’s posters, the expectation and the different experiences that each of the creatures of the Lands bring and take, and the power that is the joining of those.

It’s the chain of flamingos, where each one is a link that creates a path of a unique experience, because Fantasy Faire is the Fairelanders.

Fantasy Faire is the people.

Alia and Avariel 2011 - First Meeting
Avariel Falcon and Alia Baroque – A friendship just started at the Silent Auction of Fantasy Faire 2011.
Alia and Avariel 2016 - Picture by Caitlin Tobias
Alia and Avariel in 2016: the endurance of the Faire ties and friendships never fade, they simply grow stronger every year. Picture by Caitlin Tobias.

I could also skip this part and simply say thank you all but I will not be lazy, so here’s my Thank You for random reasons in an order of how much nude pictures of me you have in your hard drive:

Thank You Elizabeth, Zander, Sonya, Garvie, Avariel, Haveit, Aisling, Oldesoul, Encaitaron, Elayne, Lorin, Alisaundra, Elicio, Caitlin, Wildstar, Jaimy, Kilik, The Norn, Kayle, Cole, Sharni, Saiyge, Linn, Judi, Manfred, Saffia, Lilia, Elrik, Rynn, Aelva, Chandra, Kae, Mavro, Etheria, Aine, Marcus, Lokii and Loki, Sweetgwendoline, Tito, Lauren, Gabrielle, Justen, Eldowyn, Mayah, Eowyn, Inara, Ember, the Fallens, Tinies, Petites, Scout and last but not the least Imhotep.

Elizabeth_unchained
Her High Faireness Elizabeth Tinsley, the tiniest boss with the biggest load to carry.

We managed to salvage some of the originally intended interview questions from the wolves, and received brief answers: 

–  What I think of my Jail and Bails? That Elizabeth forces me once a year to take my shirt off for charity, that’s what I think.

– Yes, I listen to music, usually it’s world chillout, or classical, or metal, or electronica, or bad disco if 4 am and I am aligning columns.

–  I got gold if you want some.

Thank you for taking the time to talk with us, Alia. Thank you for bringing your magic to the Fairelands once more!

DAngarnon
Tower Envy at Dangarnon — Till Next Year, Fairelands.

Meet Our Sponsors: Cerridwen’s Cauldron

Elicio Ember
Elicio Ember, creator and owner of Cerridwen’s Cauldron, the world builder of OtherWorld. Picture by Alisaundra Andel.

Elicio Ember, the creator and owner of Cerridwen’s Cauldron and the world builder of OtherWorld shares with us the story of OtherWorld, how it became the world for the Literary Festival and Fantasy Faire Radio, what OtherWorld’s theme songs are and what he looks forward the most in the Faire. You can find out more about Elicio from his previous interviews:  2014 | 20132012

You are both sponsoring and building OtherWorld, which hosts the Literary Festival. How did the Festival affect the build, how was it different than building a sim for shopping? How did the collaboration with the Literary Festival begin?

The story of this build is very different to the other sims I have built. I started sketching this project out since last year’s Faire, but I made very little advances on it during some months due to hardware issues. I had said I wanted to do the LitFest sim from the very moment I knew there would be one next year too. Also, I had planned for a great scale remodeling of my own region’s ground. When I was able to upgrade my hardware I launched into a frenzy of building that lasted months and exhausted me. I had not been able to actually enjoy my own builds fully for years due to the old pc. So, after some more months I opened the new landscape at my own sim, though I slowly continued adding to it, with new mesh plants or features like the dragon skull. At that moment I thought I would not be able to do the landscape for the Faire, since the new landscape evolved into something that had not the usual Fantasy Faire requisites or layout, and there was no way that in the time left I would be able to do a new landscape, even if I had the energy for it.

OtherWorld7
Picture by Alisaundra Andel

So, a couple of months ago Elizabeth contacted me again to ask me if I would do the sim and I told her at first I did not think I could, but then it occurred to me that if the Fantasy Faire accepted, I could have my new landscape (which by now had almost a year of continuous work, but only a couple of months rezzed) adapted to the Literary Festival region and the Fantasy Faire Radio Regions. After visiting the sim, Liz accepted, so then I got to work on making the adaption for the Faire’s requirements and finishing the landscaping. It was very exciting, since my landscape had reached a complexity level which I could not afford to do for the Faire otherwise, and I thought it was a perfect fit for the parties and the Literary Festival with its gorgeous views of the surrounding lands and its many lounges and public and party areas. And so, there is also a very big difference to my other Fantasy Faire region designs; this one will prevail after the Faire at my own region. It will not be exactly the same, of course, but very very similar. That is something strange and somehow wonderful to me; like I get to keep a bit of the Faire at home.

Beyond the romantic reasons, there are also practical ones though, as I mentioned, I have worked on this landscape for over a year and finished it only recently. Projects this large need to prevail somehow for world makers that live from their designs. Otherwise we would need sponsors ourselves. And last, but most important of all, people love this landscape, and enjoy it deeply. And that makes me in turn deeply happy with it.

On how my collaboration started, it was simple. I found out there was a LitFest Sim last year, and as soon as I found out I shouted, as loud as I could, that I wanted to do that, heh.

OtherWorld4
Picture by Alisaundra Andel

How was OtherWorld born? What is its story?

Otherworld was first imagined as something I was not sure I could pull off, a massively vertical, elaborate plateau with a cave system. Something that would give a huge vertical area to expand the region’s explorable surface and lend the whole landscape an epic feeling and still remain organic and chaotic in its layout but following its own visual rhythms. Like nature does, naturally, heh.

Otherworld is a part of, quite literally, the Other World. It’s inspired in the Keltic Otherworld, the realm of not only Spirits, but of Gods and the Fae. For them the land beyond, though there were several interpretations, was often depicted as an archipelago of Islands. Cerridwen is actually a Welsh Goddess of Magic and Wisdom, and her Cauldron is known as the Cauldron of Wisdom and Poetic Inspiration. So, it was a natural evolution to have the land be part of Cerridwen’s realm in the Otherworld. It’s a place that was anciently volcanic, as we can see on the basaltic cliffs and columns, and we can surmise that either the sea or some other powerful force carved out the the island into the plateau supported on massive basaltic legs, and has a long history after that. The palette is subdued (for my style anyway) and separated according to the “biome”, so are the plants and fungi; so, for the cave area we have a purple and teal palette, for the plateau and beaches a green palette with touches of warm colors, and for the underwater reef purples and oranges.

FF2016 - set A - OtherWorld_011
Picture by Wildstar Beaumont

What are you bringing to the Faire this year? 

For the Relay For Life items I have some very popular Lovecraft inspired plushies in the RFL characteristic colors; a Cthulhu Plushie and a Nightgaunt Plushie. As for now these are for decoration, but I do hope to do more with the idea in the future. Also, the RFL ed. Tinderlings, which are only available during RFL events. As for my store, well, most of what you can see at Otherworld is new and available; the basaltic columns, the structures, four new plants, including the Chalice Flower, the Dryad Pitcher V2, the Tube Sponge, the Eggplant….and then the recent ones, like the popular Ancient One dragon skull, the clovers, the ferns….etc. And, I do plan to continue creating more v2 and new species during the following months, though I am anxiously expecting too the advances on project Bento to get to work on avatars again.

FF2016 - set A - OtherWorld_019
Picture by Wildstar Beaumont

Your creations always come with excerpts, pieces of a story. Where are these quotes from, is there a larger story somewhere just waiting to be turned into plants and environments?

My first contact with creative imagination was through writing. Tolkien, Homer, then anything I could get my hands on. Then I became a role-player, a Dungeon Master, and was so for 20 years. Sharian “The Old”, a character that often appears in my story snippets, was my first AD&D character. A young wizard (then). In a (not so secret now) homage to my storytelling years, he is now my master and teacher (and my implacable quality assurance alt), a grumpy, classic “Gandalf the Grey” wizard that enjoys sharing his admiration for nature and magic with his elven disciple.

I tell stories through my work, either be a painting or a whole SL landscape. I hint at these through the “Apprentice’s Journal” snippets I always add to a products description. The little snippets of story I give are to inspire people to create their own stories. That’s what they are for. And that’s why they always hint too to a larger world or telling. Quoting Ende on his masterful Never Ending Story; “…but that, is another story, and should be told another time”.

OtherWorld Sponsored by Cerridwen's Cauldron-Justen Tyme-017
Picture by Justen Tyme

You mentioned OtherWorld has a theme song. What is it? How does music inspire you and your builds?

Indeed! Music is incredibly important to me while working. I have my favorite genres I listen when creating, Epic (like the fabulous Two Steps From Hell), Lounge and Chill, Electronic (especially Psychadelic Trance), Celtic. I find like, soundscaping, the music is incredibly helpful to convey an atmosphere to SL ambients. I even created some time ago playlists on soundcloud for people to visit the new Otherworld landscape, when you are not listening to the FF Radio of course!

Epic Play | Lounge and Chill

I think that though in the end everyone will choose their own music to make their own “soundtrack”, I find it personally interesting, and think others might too, listening to music the landscaper suggests while visiting her/his work. It deepens the understanding of the atmosphere the author wants to convey. Even if it’s music you do not usually listen to and even if you decide you like your own “soundtrack” better.

And, all that said, heh, these are the “Soundtrack” songs for Otherworld:

Solar Echoes – Nigel Stanford | Icarus- Ivan Torrent

FF16 Otherworld - II
Picture by Caitlin Tobias

Do you have a favourite Faire memory? What are you looking forward to most in this year’s Faire?

I am sure everyone involved with the Faire says or thinks the same; it’s so difficult to choose one, there are so many. The Fantasy Faire has such a special team and ambiance. But, picking up a couple I would say the first time I joined the now classic bus tours. They are always so much fun. As many as the team members as possible start on a now legendary yearly bus going around the regions, stopping at each and playing instruments, or joining the DJ, or just doing whatever tomfoolery we can think of (nothing disruptive or destructive) and celebrating the Faire. Also, as Kae noted, sitting atop a high point with the team and world makers and watch the regions fill up is always exciting and very special.

The Faire is loads of work, even though I had most of the landscape done, I was not really “ready” for the Faire until 10 hours before opening, and that felt like a lot of spare time, because usually everyone is still frantically working well beyond opening date. And even though it’s so much work it’s always so much more than just the work, its the relay, the team, the friends, the idea that always moves us; we can all win, and even have insanely amounts of fun while doing so. For me the Faire is always the highlight of the year and I look forward to it as soon as the current one ends. So thanks to you, to the readers, and everyone attending and involved for making the Faire an example on how things can be done differently, and lovingly.

Thank you for taking the time to talk with us, Elicio! Thank you for the magic, enchantment and life you bring to the Fairelands!

OtherWorld3
Picture by Alisaundra Andel

Meet Our World Builders: Haveit Neox

Haveit Neox and Lilia Artis. photo by Lilia
Haveit Neox and Lilia Artis, photo by Lilia Artis.

Haveit Neox, the world builder of Sapphire Mirror Lake, shares with us the story of this beautiful world full of art and entertainment. He talks about his other art projects, shares stories of centaurs, reveals the soundtrack of Sapphire Mirror Lake and how it has been like dancing in one of the shows!

You have now been involved in the building of Fairelands for three years. Has the process of creating changed in this time, or your experience as a world-builder?

Color, and lots of it – I would say is a significant change. In many of my exhibits, I often tint in the family of browns, with accents of other colors. For Sapphire Mirror Lake however, it’s the reverse. Vivid color dominates the scenes. I’ve used variations of blues and reds in most of the figures, and in the underwater scene. For the festival around the giant centaur skeleton, I went wild with the child-like primary palette of yellow, red and blue. Secondary colors are also present there, but the main impact is delivered by the primary colors for a joyful toy-like aura. My friend Lilia Artis is a big influence there, always encouraging me on for more color. Hope I haven’t gone overboard! Another change is in the increase of mesh. The majority of builds on the sim are new and made for their unveiling at Fantasy Faire.

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How was Sapphire Mirror Lake born? What inspired it, what is its story?

Sapphire Mirror Lake falls into a recurring theme for many of my builds where I focus on centaurs; a mythical creature begging for an appearance at Fantasy Faire. Practically speaking in terms of sim development, I keep a large area around the stage clear so that the performers have ample room to construct large sets if they need. In this way, I spaced the colorful islands of buildings sparsely around the sim as points of interest for visitors to enjoy and explore between performances. To fill out the wide open lake, I chose the mirror water to reflect the buildings trailing across the surface. The water setting also offers just the right amount of murk under the lake. The sky setting illuminates the figures, yet gives a hint of shadow effect. Under the lake is where the builds are more densely packed as they do not conflict with the stage. But how do you get there? The mirror is a magical layer of sapphire stones shielding the waters of the lake. To access the blue world, you must go to either of the two gateways, found on different parts of the sim. Just look for archways with stairs that lead into the water. One is in the archway under the theater. The other is at the Sea Temple where you find musicians. They safely take us below the surface of the lake. By descending the mirror, we travel to another time and dimension, into the realm of the centaurs.

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The story:

On the first warm day of Spring every year, the people at Sapphire Mirror Lake indulge in a week of festivals and rituals, when they reconstruct an Iron Age skeleton of what we may call today a mythical beast: the centaur. It is said the secrets of a powerful lost technology are locked in their bones. If the worshipers succeed at reconstructing the skeleton in an exact, prescribed manner, one may hear the bones singing out the knowledge of an extraordinary past. To this day, the exact prescription has not yet been met. This year, the specimen is gargantuan in size, but will it sing?

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What is new in your Second Life, what have you been up to the last year?

My LEA exhibit “City Inside Out” had its closing event in June last year. I made a film about the installation, which was one of my more interactive and complex pieces (see the video here). Later I set up an exhibit at Wolves Land and a full sim exhibit at Berg by Nordan Art. Lilia Artis and I made a couple machinima together for the University of Western Australia (see the video here). Recently, Lilia and I also collaborated on a piece for the Spring 2016 Art Show presented by Windlight Magazine. As you might have noticed, we have worked together on a variety of projects. I am very appreciative for her talented assistance and production of her own work in the preparation for this year’s Fantasy Faire with building, textures, and writing. We work very well together as a team.

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I couldn’t help but notice centaurs in Sapphire Mirror Lake, and I remember them from the Palace of Tears as well. What is their story?

I built two adjoining sims which share a common culture, Sparquerry and ACC Alpha. Since 2010, they have been the abode of centaurs, clearly evidenced in the architecture of both sims. The temple at Sparquerry has a generous number of centaurs affixed to its tower. Another place centaur enthusiasts may enjoy is Centaurs’ Hall on the Verdigris sim. The large palace is filled with their culture. As you might have guessed, Lilia Artis helped me with that build too! Accompanying the buildings at Sapphire Mirror Lake are texts written in their language, which visitors may have seen engraved into the walls and written in books. It is not only a visual cue, the centaur language is actually functional, and has meaning. Because I have this ongoing history, it is a theme that shows up frequently in my exhibits. I met Lilia Artis in 2010, at a time when there were only a couple centaurs on the sims. She loved them and suggested making more, to fill out a story for the sims based on these marvelous mythical creatures. We are both artists in real life, and she is also an author, so I took her advice enthusiastically, and the rest is history!

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Little bird told me that you are a part of the Misfits dance performances! Tell us about it, how did that start, how has that been like, when are the shows?

Oh, you know that little bird too 🙂 JenzZa invited me to perform with her Misfits troupe in the finale piece “No Alice”. I first saw her troupe’s wonderful performance at Fantasy Faire last year, and jumped at the invitation. I’ve never done this kind of thing before, so this is a fun venture to see the audience from the stage. As of my writing this answer, there still remain two more shows at Fantasy Faire by the Misfits: Friday and Saturday at 5 pm SLT . In this performance, I am a playing card, and am thankful that regardless of my inexperience, JenzZa’s programming and the kind aid of the Misfits guiding and looking after me, will guarantee I don’t trip over my pointy socks. Please, no autographs 🙂

Do you listen to music when building? Do your works have theme songs, does Sapphire Mirror Lake have one?

I listen to music about half the time while building, especially toward the final stages when the essence of the piece starts taking on the look I was after. There are many kinds of music I listen to. The most frequent is European classical music, and various Asian classical forms, perhaps most frequently Southern Asian and South East Asian pieces. Rhythm, complex rhythm; Indian ragas, African drums, Balinese drums with their melodious metallic percussion, gongs and chimes… they all excite my imagination. While putting together the ritualistic scenes for Sapphire Mirror Lake, I listened quite a bit to the traditional performances of Kathakali dance from Southern India. I can watch for hours, always intrigued by this dance form of the face, and hands. It is a stylized kind of artistic sign language, with great control and attention to the eyes and facial muscles. The body movements are exacting, distinguished and graceful, but there is also a casual naturalness which makes the dancers seem like our neighbors. I love this extraordinary contrast. If I want to get hypnotized, I watch and listen to Kathakali. This is one of my favorites. And here is a piece of Indonesian music that fits the sim very well.

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What are you looking forward to most this year in the Faire?

Performances! Writing venues! Fantasy Faire Radio! The HUNT! The array of events! Touring around the Fairelands! Receiving visitors! Seeing the blogs and videos! Reading the tally of donations for RFL at the end of the Faire! And lots more! These are a few of my favorite things 🙂 I learned recently that there are 500 participating organizers and creators bringing Fantasy Faire to life. My hat is off to all of these folks who sat dedicated on their 500 chairs, with their 500 computers, 500 mice, 150,000 cups of coffee, tea, water, and green juices, 1,873 accidental spills on 500 keyboards, and the thousands of hours of obligatory lost sleep, coupled with the thrill of participating in something of great value. I am grateful to all of you in the supportive and friendly Fantasy Faire team who keep the Fairelands running smoothly. Thank you for the interview Sonya. I certainly include that in the list! And shopping, of course!

Thank you for taking the time to talk with us, Haveit! Thank you for bringing magic into the Fairelands!

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