Converging on the Palace of Tears

Picture by Alisaundra Andel.
Picture by Alisaundra Andel.

CONVERGING ON THE PALACE OF TEARS
Builds in the gardens by Haveit Neox

Delighted by Elizabeth Tinsley’s invitation to create an installation in a garden, I had the opportunity to set up my work on the grounds around Rynn Verwood’s exquisite Palace of Tears. With the massive stone edifice in the background complementing the flowing green gardens framing it, I had an ideal site at my disposal. The cherry on the pie was the hunt story David Abbot had written. He described it briefly to me something along this line: An Emperor has gone missing, and if not found soon, civil war might be on the horizon. With a family visit planned in RL, I would only have about 3 days to build the garden scenes. I decided to base it on my interpretation of the hunt story.

Picture by Alisaundra Andel.
Picture by Alisaundra Andel.

This being Fantasy Faire, I set down fanciful rival clans: frog people, centaurs, and yes, even humans from average height to the size of a mouse. The armies are composed not only of the soldiers, but their whole villages including streets and houses which are towed into the promise of battle. In the case of the Fiery Centaurs (red, orange and yellow skinned), a city grows from the back of their queen’s long robe, stringing its buildings and streets down the length of the garment, overflowing onto the ground like a delta, and finally disseminating itself into the green hills. Up the weighted robe they gallop, the Fiery centaur warriors, as their giant leader, intent on taking the title of Empress, trails her precious load with slowly measured but enormous steps, shaking the earth and rattling the bones of her enthusiastic subjects. Every citizen of the land, their houses and their fields march, converging on the Palace of Tears.

Palace of Tears 14 by Alisaundra Andel
Picture by Alisaundra Andel.

I mix art and utility. ACC Alpha is a full sim city I’ve developed during the past 4 years which shows a love of the painterly while remaining down to earth. I build in the hope that the artistic expression is inviting, and along with its unusual nature, makes the visitor feel they recognize something of home from it. The city is neither flat nor predictable. I built ACC Alpha for the walker – this is the best way to fall into the city. All are welcome.

There are updates on the sim’s activities at accalpha.blogspot.com
Your taxi to ACC Alpha’s main square: http://maps.secondlife.com/secondlife/ACC%20Alpha/64/123/33

– Haveit Neox

The Palace of Tears will stay open until May 18th, a week longer than the rest of the Fairelands. Visit the Palace to enjoy the art!

Palace of Tears 12 by Alisaundra Andel
Picture by Alisaundra Andel.

 

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